🗾9. Roadmap
TL;DR
Roadmap is the development plan for Travis over the next 1–2 years, with priority on the game and a sustainable $TRVS economy.
In the next 6–12 months, the focus is on: Travis Run quality, fair weekly rewards, shop and burn mechanics, Travis Pass, and referral mechanics.
Key Definitions
MVP — a minimum viable product that is released and continuously improved.
In scope — features realistically planned and implemented within the specified period.
Not in scope — features intentionally excluded from the MVP to avoid overextension.
Ecosystem (1–3 years) — directions developed progressively as ready, without fixed deadlines.
6.1 Stage 0 — Public Demo
A demo version of the game allowing anyone to evaluate the core gameplay mechanics. It is a mini-application with core mechanics, created to demonstrate the game and collect bug reports related to gameplay.
6.2 Stage 1 — MVP, Focus on Stabilization
Travis Run
Improved game stability (performance, bug fixes, UX).
Clear weekly rules: when the week closes and when rewards are distributed (publicly documented).
Basic anti-abuse rules (without disclosing detection mechanisms).
Weekly Rewards ($TRVS)
Normalization of weekly distribution processes: transparent statuses and clear verification points.
In-game purchases and burn
Finalization of $TRVS purchase rules: 30% burn / 40% referrals / 30% developers.
Referral program
User invitation mechanics and bonus accrual for invited players’ actions.
6.3 Stage 2 — Feature Expansion and Improvements
Travis Pass
Launch/improvement of Travis Pass (payment in $TRVS, clear perks, stable status display).
Testing of the Pass pricing model (without aggressive changes and without “income promises”).
Game progression and content
Improved meta-progression (missions/challenges).
New content elements (maps/obstacles/visual elements) for retention.
6.4 Stage 3 — Scaling the Product and Community
Scaling Travis Run
Economic optimization (GEM, shop, balance) based on real user behavior data.
Improved leaderboard fairness (moderation and verification tools).
UX refinement: beginner onboarding, hints, clear reward statuses.
Content updates
Regular content packs and seasons
Mini-events and limited-time activities
6.5 Stage 4 — Other Ecosystem Products
Utility NFTs
NFTs with functional value (skins/access/collections).
Principles: clear utility, anti–pay-to-win limitations, official collection verification.
Travis Arcade
A set of casual mini-games under the Travis brand.
Formats: short sessions, solo/duels with 2–8 players.
Connection to $TRVS — only when the economy is ready (no premature promises).
E-sports direction
A product built around e-sports (positioned as esports, not gambling).
Formats and $TRVS usage described only after finalizing rules and compliance.
6.6 How We Announce Changes
All major rule changes (rewards, referrals, burn) are documented in official documentation and announced via the project’s social media channels.
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