🗾9. Roadmap

TL;DR

  • Roadmap is the development plan for Travis over the next 1–2 years, with priority on the game and a sustainable $TRVS economy.

  • In the next 6–12 months, the focus is on: Travis Run quality, fair weekly rewards, shop and burn mechanics, Travis Pass, and referral mechanics.

Key Definitions

  • MVP — a minimum viable product that is released and continuously improved.

  • In scope — features realistically planned and implemented within the specified period.

  • Not in scope — features intentionally excluded from the MVP to avoid overextension.

  • Ecosystem (1–3 years) — directions developed progressively as ready, without fixed deadlines.


6.1 Stage 0 — Public Demo

A demo version of the game allowing anyone to evaluate the core gameplay mechanics. It is a mini-application with core mechanics, created to demonstrate the game and collect bug reports related to gameplay.


6.2 Stage 1 — MVP, Focus on Stabilization

Travis Run

  • Improved game stability (performance, bug fixes, UX).

  • Clear weekly rules: when the week closes and when rewards are distributed (publicly documented).

  • Basic anti-abuse rules (without disclosing detection mechanisms).

Weekly Rewards ($TRVS)

  • Normalization of weekly distribution processes: transparent statuses and clear verification points.

In-game purchases and burn

  • Finalization of $TRVS purchase rules: 30% burn / 40% referrals / 30% developers.

Referral program

  • User invitation mechanics and bonus accrual for invited players’ actions.


6.3 Stage 2 — Feature Expansion and Improvements

Travis Pass

  • Launch/improvement of Travis Pass (payment in $TRVS, clear perks, stable status display).

  • Testing of the Pass pricing model (without aggressive changes and without “income promises”).

Game progression and content

  • Improved meta-progression (missions/challenges).

  • New content elements (maps/obstacles/visual elements) for retention.


6.4 Stage 3 — Scaling the Product and Community

Scaling Travis Run

  • Economic optimization (GEM, shop, balance) based on real user behavior data.

  • Improved leaderboard fairness (moderation and verification tools).

  • UX refinement: beginner onboarding, hints, clear reward statuses.

Content updates

  • Regular content packs and seasons

  • Mini-events and limited-time activities


6.5 Stage 4 — Other Ecosystem Products

Utility NFTs

  • NFTs with functional value (skins/access/collections).

  • Principles: clear utility, anti–pay-to-win limitations, official collection verification.

Travis Arcade

  • A set of casual mini-games under the Travis brand.

  • Formats: short sessions, solo/duels with 2–8 players.

  • Connection to $TRVS — only when the economy is ready (no premature promises).

E-sports direction

  • A product built around e-sports (positioned as esports, not gambling).

  • Formats and $TRVS usage described only after finalizing rules and compliance.


6.6 How We Announce Changes

  • All major rule changes (rewards, referrals, burn) are documented in official documentation and announced via the project’s social media channels.

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