📊4. Tokenomics

Key Definitions

  • Supply — the total number of ƒTRVS tokens existing on the network.

  • Allocation — the number of tokens assigned to each category.

  • Rewards Pool — the pool of tokens designated for player rewards.

  • Burn — the permanent removal of tokens from circulation.


4.1 General Parameters

  • Token: TRVS

  • Network: Axiome 2.0

  • Total supply: 100,000,000 TRVS


4.2 Supply Allocation

Below is the final allocation structure of the 100,000,000 TRVS:

Category
Share
TRVS Amount

Game rewards (Travis Run)

35%

35,000,000

Team & Development

20%

20,000,000

Marketing & Collaborations

15%

15,000,000

Farming

25%

25,000,000

Liqudity (TRVS/AXM pool)

5%

5,000,000

Total

100%

100,000,000

  • Liquidity (5%) — enables trading of TRVS on Axiome Swap (TRVS/AXM pair).

  • Farming via smart contract (25%) — rewards for holders through smart contracts with 120% APR and a 10% burn upon exit.

  • Marketing (15%) — partnerships, collaborations, and community growth campaigns.

  • Team (20%) — product development, content, infrastructure, and support.

  • Game rewards (35%) — the core “engagement economy”: rewards for players based on activity


4.3 Game Rewards: 35M TRVS Over 3 Years

35,000,000 TRVS is allocated for player rewards. These tokens are designated for weekly rewards in Travis Run and are distributed over a 3-year period.

How to understand this:

  • Each week, a portion of TRVS is allocated for distribution.

  • Players receive rewards proportionally to the GEM they earned during the week (based on the leaderboard).


4.4 Burn and Economic Sustainability

The TRVS economy is designed so that the token is not only distributed but also regularly spent within Travis products.

Main burn sources (already implemented):

  • Travis Pass: 30% of the TRVS payment is burned, 40% is distributed to referrals, and 30% goes to the development team.

  • In-game spending in TRVS: burn follows the same rule.

  • Farming exit (10%).

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