📊4. Tokenomics

Key Definitions
Supply — the total number of ƒTRVS tokens existing on the network.
Allocation — the number of tokens assigned to each category.
Rewards Pool — the pool of tokens designated for player rewards.
Burn — the permanent removal of tokens from circulation.
4.1 General Parameters
Token: TRVS
Network: Axiome 2.0
Total supply: 100,000,000 TRVS
4.2 Supply Allocation
Below is the final allocation structure of the 100,000,000 TRVS:
Game rewards (Travis Run)
35%
35,000,000
Team & Development
20%
20,000,000
Marketing & Collaborations
15%
15,000,000
Farming
25%
25,000,000
Liqudity (TRVS/AXM pool)
5%
5,000,000
Total
100%
100,000,000
Liquidity (5%) — enables trading of TRVS on Axiome Swap (TRVS/AXM pair).
Farming via smart contract (25%) — rewards for holders through smart contracts with 120% APR and a 10% burn upon exit.
Marketing (15%) — partnerships, collaborations, and community growth campaigns.
Team (20%) — product development, content, infrastructure, and support.
Game rewards (35%) — the core “engagement economy”: rewards for players based on activity
4.3 Game Rewards: 35M TRVS Over 3 Years
35,000,000 TRVS is allocated for player rewards. These tokens are designated for weekly rewards in Travis Run and are distributed over a 3-year period.
How to understand this:
Each week, a portion of TRVS is allocated for distribution.
Players receive rewards proportionally to the GEM they earned during the week (based on the leaderboard).
4.4 Burn and Economic Sustainability
The TRVS economy is designed so that the token is not only distributed but also regularly spent within Travis products.
Main burn sources (already implemented):
Travis Pass: 30% of the TRVS payment is burned, 40% is distributed to referrals, and 30% goes to the development team.
In-game spending in TRVS: burn follows the same rule.
Farming exit (10%).
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