💬7. Referral Program

TL;DR
The referral system is available to all users immediately, without account levels or status requirements.
Referral Rate (R) = 10%: referrers receive GEM as a share of the GEM earned by the invited player during the week.
Distribution goes across 6 levels (if a level does not exist, its share is burned).
For all in-game purchases in TRVS: part is burned, part is distributed to referrals, and part goes to the developer.
7.1 General Principle
The referral system is structured as a chain of up to 6 levels.
Each user has a referral link/code. When a new user joins via this link, they become a Level 1 (L1) referral of the inviter, and the chain continues upward to L6. The bonus calculated from the GEM earned by invited players is not deducted from their balance — it is independently allocated by the platform.
7.2 For GEM
From each run made by your referral, you receive additional GEM, which will also be counted in the distribution of weekly TRVS.
GEM shares by levels:
L1: = 4%
L2: = 2,5%
L3: = 1,5%
L4: = 1%
L5: = 0,5%
L6: = 0,5%
7.3 TRVS in the Game: 30% Burn/40% Referrals/30% Developer
For all in-game purchases paid in TRVS, a unified distribution rule applies:
30% of the purchase amount in TRVS — burned
40% of the purchase amount in TRVS — distributed across the referral chain (L1–L6)
30% — allocated to the development team
Example:
In-game purchase: 100 TRVS
30 TRVS = burn
40 TRVS — to referrals
L1: 40% of 40 = 16 TRVS
L2: 25% of 40 = 10 TRVS
L3: 15% of 40 = 6 TRVS
L4: 10% of 40 = 4 TRVS
L5: 5% of 40 = 2 TRVS
L6: 5% of 40 = 2 TRVS
30 TRVS — to the development team
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