💬7. Referral Program

TL;DR

  • The referral system is available to all users immediately, without account levels or status requirements.

  • Referral Rate (R) = 10%: referrers receive GEM as a share of the GEM earned by the invited player during the week.

  • Distribution goes across 6 levels (if a level does not exist, its share is burned).

  • For all in-game purchases in TRVS: part is burned, part is distributed to referrals, and part goes to the developer.


7.1 General Principle

The referral system is structured as a chain of up to 6 levels.

Each user has a referral link/code. When a new user joins via this link, they become a Level 1 (L1) referral of the inviter, and the chain continues upward to L6. The bonus calculated from the GEM earned by invited players is not deducted from their balance — it is independently allocated by the platform.


7.2 For GEM

From each run made by your referral, you receive additional GEM, which will also be counted in the distribution of weekly TRVS.

GEM shares by levels:

  • L1: = 4%

  • L2: = 2,5%

  • L3: = 1,5%

  • L4: = 1%

  • L5: = 0,5%

  • L6: = 0,5%


7.3 TRVS in the Game: 30% Burn/40% Referrals/30% Developer

For all in-game purchases paid in TRVS, a unified distribution rule applies:

  • 30% of the purchase amount in TRVS — burned

  • 40% of the purchase amount in TRVS — distributed across the referral chain (L1–L6)

  • 30% — allocated to the development team

Example:

In-game purchase: 100 TRVS

  • 30 TRVS = burn

  • 40 TRVS — to referrals

L1: 40% of 40 = 16 TRVS

L2: 25% of 40 = 10 TRVS

L3: 15% of 40 = 6 TRVS

L4: 10% of 40 = 4 TRVS

L5: 5% of 40 = 2 TRVS

L6: 5% of 40 = 2 TRVS

  • 30 TRVS — to the development team

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