🎟️3. Travis Pass
Функционал пока недоступен и появится в ближайшее время

Key Definitions
Travis Pass — a subscription that can be purchased with TRVS.
Burn — a portion of the TRVS payment is permanently removed from circulation.
The remaining (non-burned) portion of TRVS — distributed as rewards to referrals and the team.
Pass perks — bonuses granted to the Pass holder (progression/cosmetics/access).
3.1 What Pass Is and Why It Needed
Travis Pass allows active players to gain more value from participating in the Travis ecosystem. For the project, it creates a sustainable economic model without unnecessary complexity, provides additional rewards within the referral system, and supports the development team.
Pass solves two objectives simultaneously:
For the player — delivers clear and tangible improvements to gameplay experience, progression, and referral earnings.
For the ecosystem — creates continuous demand for TRVS and reduces “sell-only reward pressure” by introducing reasons to spend and earn the token.
Important: Pass is not an investment product and does not promise returns. It is a subscription with gameplay advantages and a token burn mechanism.
3.2 What the Player Receives
Pass is designed to increase motivation and comfort without significantly breaking balance. The intended model is pay-to-progress / pay-for-style.
Typical perk categories (depending on what is implemented in the current version):
1) Progress and convenience
Moderate progression bonus (e.g., faster leveling or reward point accumulation)
Additional conveniences (e.g., expanded daily activity opportunities, if available)
2) Cosmetics and status
Exclusive skins/effects/statuses
“Pass holder” badge in profile/leaderboard
Reduced cost of cosmetics in GEM and TRVS
3) Access
Access to specific modes/events/content
Early access to new application features (as they become available)
3.3 Payment in TRVS and Burn Model
Travis Pass is paid in TRVS.
Key rule:
30% of TRVS is burned, 40% is distributed to referrals, and 30% goes to the team. This is an irreversible operation.
What this means in practice:
TRVS is removed from circulation → supply decreases → this creates economic incentives to hold and use the token.
A portion of TRVS is distributed among referrals, increasing their motivation to invite new players.
Pass is the simplest and most transparent sink within the ecosystem.
The price, duration, and purchase instructions for Travis Pass will be announced later.
3.6 Risks and Limitations
Part of the Pass payment is burned: if you change your mind, TRVS cannot be refunded.
Pass perks represent gameplay value, not guaranteed income.
The price of TRVS may fluctuate — the fiat-equivalent cost of Pass will vary accordingly.
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