🎟️3. Travis Pass

Функционал пока недоступен и появится в ближайшее время

Key Definitions

  • Travis Pass — a subscription that can be purchased with TRVS.

  • Burn — a portion of the TRVS payment is permanently removed from circulation.

  • The remaining (non-burned) portion of TRVS — distributed as rewards to referrals and the team.

  • Pass perks — bonuses granted to the Pass holder (progression/cosmetics/access).


3.1 What Pass Is and Why It Needed

Travis Pass allows active players to gain more value from participating in the Travis ecosystem. For the project, it creates a sustainable economic model without unnecessary complexity, provides additional rewards within the referral system, and supports the development team.

Pass solves two objectives simultaneously:

  • For the player — delivers clear and tangible improvements to gameplay experience, progression, and referral earnings.

  • For the ecosystem — creates continuous demand for TRVS and reduces “sell-only reward pressure” by introducing reasons to spend and earn the token.

Important: Pass is not an investment product and does not promise returns. It is a subscription with gameplay advantages and a token burn mechanism.


3.2 What the Player Receives

Pass is designed to increase motivation and comfort without significantly breaking balance. The intended model is pay-to-progress / pay-for-style.

Typical perk categories (depending on what is implemented in the current version):

1) Progress and convenience

  • Moderate progression bonus (e.g., faster leveling or reward point accumulation)

  • Additional conveniences (e.g., expanded daily activity opportunities, if available)

2) Cosmetics and status

  • Exclusive skins/effects/statuses

  • “Pass holder” badge in profile/leaderboard

  • Reduced cost of cosmetics in GEM and TRVS

3) Access

  • Access to specific modes/events/content

  • Early access to new application features (as they become available)


3.3 Payment in TRVS and Burn Model

Travis Pass is paid in TRVS.

Key rule:

30% of TRVS is burned, 40% is distributed to referrals, and 30% goes to the team. This is an irreversible operation.

What this means in practice:

  • TRVS is removed from circulation → supply decreases → this creates economic incentives to hold and use the token.

  • A portion of TRVS is distributed among referrals, increasing their motivation to invite new players.

  • Pass is the simplest and most transparent sink within the ecosystem.

The price, duration, and purchase instructions for Travis Pass will be announced later.


3.6 Risks and Limitations

  • Part of the Pass payment is burned: if you change your mind, TRVS cannot be refunded.

  • Pass perks represent gameplay value, not guaranteed income.

  • The price of TRVS may fluctuate — the fiat-equivalent cost of Pass will vary accordingly.

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